FunkHopStarzOnlyent tp-equiv="content-type" content="text/html; charset=utf-8" />

Company News

Thanks to the Internet, you no longer have to rely on local radio stations to listen to music you like, and you don’t have to worry about albums being out of stock at the local record store. You have access to a much wider selection of music, and you can listen to radio stations that are programmed according to your tastes.

Besides benefiting consumers, the Digital Music Revolution also gives musicians more control over their music. Thanks to MP3 and the Internet, bands that don’t have contracts with a record company now have access to a worldwide distribution channel that offers them a much higher profit potential. With Internet distribution, much of the overhead disappears. In fact, Internet record labels typically offer royalties of 50%, compared to the 12%-15% typically offered by the major labels.

The economics of Internet music distribution are so compelling that even major artists are choosing to distribute their music through the Internet. Some bands are going a step further and setting up Web sites to sell music and merchandise directly to their fans. Even if only a small percentage of their fans are online, this approach can generate much greater profits because the costs are so low.

A key factor early in this revolution was the development of Winamp, a popular program for playing digital audio on PCs. Winamp was the first full-featured program for playing music in MP3 format. Winamp was developed by Justin Frankel in April 1997, shortly after he dropped out of the University of Utah. Winamp quickly surpassed other players in popularity because of its advanced features like equalizer presets and support for third party plug-ins and skins. In June 1999, Justin’s company, Nullsoft, was acquired by America Online (AOL) for approximately $80 million in stock—not bad for a 20-year-old.

The spark that made the revolution front-page news was the lawsuit filed by the RIAA (Recording Industry Association of America) and the AARC (Alliance of Artists and Recording Companies) to prevent Diamond Multimedia from selling its Rio portable MP3 player. Before the Rio, MP3 users were limited to listening to MP3 files on their computers. But the Rio provided a way to make MP3 portable and, therefore, more appealing to mainstream consumers. Suddenly, MP3 was a serious threat to the recording industry, which had previously not paid much attention to it.

The RIAA is concerned about MP3 because its small file size and lack of security measures make it easy for people to illegally reproduce and distribute copyrighted music. College students with fast Internet connections quickly found out that with MP3 they could download hundreds of songs in less time than it would take to make a trip to the local record store. This kind of piracy is difficult to prevent because the music is just digital bits, and not physical media like tapes and CDs. On the Internet, a single copy of a file can grow to thousands of copies in minutes.

The RIAA argued that the Rio was a digital recording device covered by the Audio Home Recording Act of 1992. A provision of this law requires consumer digital recording devices to incorporate the Serial Copy Management System (SCMS), to prevent the proliferation of multiple generations of digital copies. The RIAA also maintained that the Rio was used primarily to play pirated music downloaded from the Internet.

In June 1999, the U.S. Court of Appeals ruled unanimously in favor of Diamond Multimedia, accepting its argument that the Rio was a computer peripheral and not subject to the SCMS requirement. The court also ruled that the Doctrine of Fair Use (see Chapter 5) allows consumers to “space-shift” music by copying it to another device, similar to their right to “time-shift” video recordings. The right to time-shift was established in the case of Sony versus Universal City Studios in 1984 (464 U.S. 417), which concerned the sale of videocassette recorders in the United States.

Diamond Multimedia not only won the lawsuit; they also received massive amounts of free publicity, which helped increase the demand for the Rio to the point where they were producing more than 10,000 of them per week. The ruling in favor of Diamond Multimedia was also a victory for consumers and consumer electronics manufacturers. But the battle over consumer’s fair use rights is far from over, and will likely require further legislation.


Knowledge Is Power.......
Seek and Ye Shall Find!
...

The Impact of the New Deals Continued.


The popularity of MP3 provided a wake-up call to the recording industry and to companies promoting proprietary digital audio formats. Because of the potential for piracy provided by open formats like MP3, the recording industry is attempting to establish a “secure” digital music format before they start releasing downloadable music by major artists.

Millions of people are already using MP3, so any secure format will need to have compelling advantages to convince them to switch. Even if new formats are sanctioned by the recording industry, consumers can still choose to convert songs from CDs (which are unencrypted) to MP3. Or they can use a sound card and a simple piece of software to convert encrypted music to MP3 (or other unencrypted format).

Even with secure formats, piracy will always be a threat. As fast as the industry comes up with security measures, hackers will find ways to crack them. But an even larger threat to the major record labels is the advent of Internet-based labels, and artists leaving the fold to sell their music directly to fans.

This change is driven by economics and a growing dissatisfaction among many artists with the policies of the major labels. Internet music distribution causes packaging and distribution costs to drop to almost nothing, making it possible for just about anyone to set up an online music store or record label. There’s not much the industry can do to prevent the rapid shift to independent Internet labels other than embracing Internet music distribution and sharing a larger percentage of the profits with the artists.

It’s important to remember that technologies like MP3 and the Internet are only enablers. The Digital Music Revolution is really about empowering consumers and musicians. Technology will drive much of the change, but the most significant changes will come once mainstream consumers start using computers and portable MP3 players in place of records, tapes and CDs, and when major artists start switching to Internet labels once their contracts with the major labels have expired.

In the future, more and more music will be sold directly by artists or via Internet record labels. Consumers will opt to download music rather than visit their local record store. Solid-state portable players like the Rio will become commonplace. And consumers will choose to listen to Internet radio instead of traditional broadcast radio stations.

Ultimately, these changes will result in lower prices for consumers, more profits for independent record labels, and more royalty dollars for musicians. These advantages should more than offset any increases in music piracy by bootleggers, or by consumers who now can easily swap digital music files via chat rooms, e-mail and diskettes.

As with any revolution, there will be winners and losers. In the case of digital music, there will be far more winners than losers. The biggest potential losers are the major record labels and retail record stores. If they don’t quickly transition to doing business over the Web, they’ll quickly lose a big chunk of market share to the new generation of Internet record labels and downloadable music sites like EMusic.com and MP3.com, and to online music retailers like Amazon.com and CDNOW.

The use of digital music on personal computers and the Internet will continue to grow rapidly, but it will not replace conventional methods of distribution any time soon. Just as customers of Internet malls and Internet banking will still be able to visit their local mall or bank branch, Internet music distribution is likely to be a complementary market force rather than a replacement for traditional markets. The results will be difficult to predict, but consumers and independent musicians will certainly be among the winners.

...

Marketing Solutions


. Supplying music and video to retailers is just the first step. To increase revenue, artists and labels need a strong and creative marketing team that can make your music stand out and be seen. At a time when there are thousands of artists and millions of songs that are available at the click of a button, a strong ma rketing team is a necessity to get your artist into a position to make those sales. We will work with you to develop comprehensive release plans with a variety of marketing elements.
..